Defining iPhone game app scope

I’ve had a bit of annoying troubles today. Not a whole lot, but a bit. I’ve gone through them after a bit of stress.

Classical music does wonders for slowing down and calming my super-fast reading eyes, that my mind can’t keep up with. It also brings a bit of patience. So tasks may be done.

And I didn’t start listening to classical music until around 7:30pm. heh. ¬†Earlier in the day, I built up a document of screen names (eg. load screen, main front screen, instructions screen) and the contents and behaviours on them, from a number of existing iPhone game apps. Using these notes as a starting point for constructing the outer scope of the game. With them, it becomes much easier to see where everything fits from a top-down perspective.

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