Tag Archives: z fighting

Late night quick post

Tonight I have finished hooking up and testing another major component of my project: cannons and cannonballs.
And in-game menu screens.

But the most important thing to mention is the bugs that still appear in the game app. Some are partly deliberate, those that allow me to break up the system when I need to see things but also bugs from stupid mistakes like memory leaks and such.
These are all good to talk about if I am going to build a conclusion but tonight I think a quick mention is all that can be mustered.
Tomorrow I will try implementing a health system. Seems the obvious next step after cannonballs have been added.

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