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Google’s Android OS and Apple’s iOS – Introduction
Other blog sites probably have content about this subject, but I felt a desire to share my two-cents-worth. Now I’ve begun to learn Google’s Android OS and it’s helping me appreciate Apple’s iOS more. Another reason, I found a blog … Continue reading
Posted in Activities & Adventures, Technology, Thoughts
Tagged android, apple, comparison, development, difference, google, ios, iPhone, mobile, similar, versus
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Transfer files from Windows to Mac With Proper Ownership
Here are two computers for work: a machine running windows XP for web development, and art and media development, plus a machine (laptop) running Mac OSX 10.6 for iOS development. This past year I’ve done a lot of work on … Continue reading
Posted in Activities & Adventures, Technology
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The app customizing job is complete
The customization of a pre-existing app to a new app for the Apple AppStore is complete. Technical words: The cron-job is properly working. It runs the check-feeds script, that loads a CSV file of urls and last-modified headers from each … Continue reading
Posted in Activities & Adventures, Technology
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And now for something completely different
Here’s a switch from the first 6 months of 2010… I am working on a different iPhone/iPad application. Part of it includes building an RSS aggregator. This post is going to be included in the collection and display of the aggregator. Continue reading
Posted in Activities & Adventures, Technology
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The experience of writing a game
I am typing this post on my iPod touch, just to let everyone know incase I have spelling errors. A person suggested the possibility of me writin about the process of developing a game app, or perhaps more about the … Continue reading
Posted in Activities & Adventures, Technology, Thoughts
Tagged development, game, project management
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The organization of a game app
The central-most Objective-C class in this game I’m developing is called “HBDGame”. The main source file has gone beyond the previously-mentioned 6000 lines and is now over 7200 lines. It seems a lot (for my own records). Now I want … Continue reading
Posted in Activities & Adventures, Technology, Thoughts
Tagged app, game, game model, iPhone, organization
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Custom rotation/orientation, and almost too much code
My main game class has lots of code. Right in the middle is my custom view-orientation handling code… and the end of the file just went beyond 6000 lines today. Normally, I like to keep the files smaller, to a max of 2000 lines. Continue reading
Posted in Technology
Tagged app, code, game, iPhone, iPod, lines, orientation, rotation, touch
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A case of settings separation – NSUserDefaults to app and user settings
The work of a software developer can be fun, but can also be very monotonous.
Then there are days like the last couple weeks when I’ve been designing and building the game menus. These moments are full of dark, frustrating moments, with the odd ray of sunshine.
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Posted in Technology
Tagged account, app, game, ipad, iPhone, iPod touch, NSUserDefaults, player, settings
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What should be paid-for, and what should be free?
Here are two reviews of an iPhone app on the Apple App Store, copied mostly word-for-word Fantastic game 🙂 ***** (5/5 stars rated) Awesome music soundtrack, great gameplay, just pure love. I agree that the update should be free, but … Continue reading